||[Mar. 6th, 2011|07:42 pm]
Because "Campfire Tales" and "Campfire Stories" were already taken.|
Anyone can start their own story at any time. Add onto a story through the comments. As a rule of thumb, if you're currently adding to the story, make a comment that says something along the lines of "I'm writing!" before you start. That way, we can avoid people writing at the same time and any mishaps. Then when you post your comment, just go ahead and delete the other one.
You can also specify in your post whether you want the tone of your story to be humorous/serious/inbetween.
Also, if you want to give your story a title, you can give it one right when you start it. Or, you can wait till the story is complete. Either way, the original poster should give the story a title.
As for ending stories, technically anyone can (except for Sabotage stories). Just don't be a spoilsport and end it prematurely for no good reason. Use your own judgment.
Feel free to suggest game modes whenever you want! These are just the ones we have so far.
Game Mode: Sabotage
Basically constitutes a story in which some writers attempt to tell a serious story, while other writers attempt to ruin it. Upon contributing your first segment, writers must specify whether they are an 'Author' or a 'Saboteur'.
Here are some rules!
1. Do your best to keep the story serious. Not that you can't joke around or have fun with it, but keep it a structured, reasonable, and well-organized story.
2. Repairing damage done by saboteurs must be accomplished by justifying their segments within the story. In other words, no bullshit like "OKAY THAT DIDN'T ACTUALLY HAPPEN". Instead, find a way to make a sabotage fit into the structure of the plot.
3. The creator of the story is automatically an author.
1. Try and constantly flip the story on its head. If an offer implies that a story is headed one direction, take it in a completely different direction. Make characters do things they would NEVER do, shoot down major plot arcs before they start, and be creative with how you muck up the story!
2. You are not allowed to kill off anybody!
1. After two author responses, the next response MUST be from a saboteur, and vice versa. You may also reply after only a single response from the opposite team, but after two responses from the same team, the story must switch.
2. This is all about creativity. If somebody shoots down your idea, don't throw a hissy fit, 'cause that's kind of the point.
3. Saboteurs can no longer work in absolutes. Meaning, you can't say that everyone HAS to do something a certain way (I'm guilty of this; I wrote in one of my contributions that a character HAD to be referred to by their full name). Try and make your contributions stick to the ongoing story format as well. Obviously, sabotaging the story is the goal, but make it workable for the Authors. Avoid forcing them to remember stupid rules and so on that get in the way.
4. Authors are the only ones who can end the story. When they end it is up to their discretion.
Game Mode: My Dead Uncle's Wedding
1. During every four post interval, one character must be killed off.
2. Only one character can be killed off in each interval - if a character has already died, you cannot kill anyone else until the next interval.
3. At the end of each post, in [brackets], each person must state the interval and post of that interval. For example, [Interval 2-3] for the third post of the second interval.
4. The first interval starts with the first comment. The original post is [Interval 1-0] and is outside the "kill counter." Any characters killed in the first post do not count towards the kill requirement.
5. Also, at the end of each post, you should state whether or not a character has been killed yet, like so: [Interval 1-2, no character has been killed] or [Interval 1-3, a character has been killed].
Game Mode: Art 'n Write
Art and writing combined into one beautiful form! Half of the contributors will be artists who will draw a single picture and the other half will be writers who explain and work the pictures into the narrative!
Must draw one picture per contribution. There is no limit in size, detail, or content, just as long as it's one image file. For the most part, you should try and make it feasible and not just draw pictures of that monster from Monster or anything like that!
Create a narrative to go with the pictures drawn by artists. Can be as lengthy as you deem necessary, but do try and justify the picture as best as possible! Dialogue and all that is fine if you want, if the author allows it.
Each post must alternate between artist and writer! Otherwise, just don't be a dick. Come on now.
Game Mode: Universe Population
This one's another collaboration between artists and writers! In this mode, we're not exactly writing a story directly, but instead we're populating a basic premise with a colorful cast of characters. You can come up with tidbits of plot, or it may be implied through character descriptions, but the focus is on the characters here!
Also, there are no strictly-defined artists or writers here. For the most part I figure people will stick with one role but if an artist has an AMAZING DESIGN for a character, there's nothing stopping 'em. Just... don't be a dummy and draw your for your own description. Let's collaborate, people.
Okay then this is a TWO-STEP process!
1. Your job is to come up with a character design fitting the theme or plot structure given by the creator of the post! It can be the MOST IMPORTANT CHARACTER or it can be like an innkeeper. Come up with a name, some basic traits, and a quick little plot summary if you want. Try to make their personality and quirks as clear as possible!
2. No bullshit like "OH MAN HE HAS A REALLY HARD-TO-DRAW HAT THAT HE ALWAYS WEARS". Don't be a dick.
1. Your job is to turn someone's design into an actual character! This means you draw them. You can do this by replying to a designer's comment letting others know you're working on that character, and then posting the picture when you finish!
2. You may also do follow-up art of someone else's previously-drawn character if you want to flesh them out just a bit more! However, the original drawing is the canon character design and it must be the same character. There isn't any need to make a comment for this one, since there's no limit on follow-up drawings.
3. Try to respect the designer's description as much as possible! Figure out how to incorporate all their traits and habits and really reflect it in the character's visual design. If they fight demons, maybe draw them fighting demons. If they love tea, maybe draw them drinking tea! Work together!
That's mostly it. Let's try to flesh this out as much as possible. If someone's character design mentions a butler, for instance, there's no reason somebody else can't design the butler. Work off of other designs and stuff. Eh, you'll do fine.
Finally, just a general suggestion. Obviously, since this is LiveJournal, posts are gonna disappear from your friends page. If you haven't already, I suggest tracking posts to your email so that you'll know exactly when stories are updated.