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(no subject) [Mar. 8th, 2011|12:38 am]
Campfire Sagas

armanky
Game mode: Art 'n Write
Role: Artist


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Game Mode: Art 'n Write [Mar. 8th, 2011|12:26 am]
Campfire Sagas

armanky
Art and writing combined into one beautiful form! Half of the contributors will be artists who will draw a single picture and the other half will be writers who explain and work the pictures into the narrative!

Artists

Must draw one picture per contribution. There is no limit in size, detail, or content, just as long as it's one image file. For the most part, you should try and make it feasible and not just draw pictures of that monster from Monster or anything like that!

Writers

Create a narrative to go with the pictures drawn by artists. Can be as lengthy as you deem necessary, but do try and justify the picture as best as possible! Dialogue and all that is fine if you want, if the author allows it.

General

Each post must alternate between artist and writer! Otherwise, just don't be a dick. Come on now.
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New Game Mode! [Mar. 7th, 2011|11:27 pm]
Campfire Sagas

ludwiggykoopa
My Dead Uncle's Wedding

This one is pretty simple. Ever three posts a character MUST be introduced into the story. It can be in any of those three posts, and you can introduce more if you want. Also, in the same fashion, every five posts, a character must be killed off. The first post is separate from the counters for both, as it's going to introduce characters regardless. So the rules take effect once the comments start. This mode can be combined with other game modes, and the post count numbers might be changed if these don't work well.
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Melodic Princess, Rubiana [Mar. 7th, 2011|12:18 am]
Campfire Sagas

armanky
Game mode: Sabotage
Role: Author

Once upon a time, in a far away land, there lived a beautiful princess named Rubiana. She lived in the biggest castle in the biggest city in the biggest country there was! Every morning she would open her window sill and sing to her people! The townsfolk would gather to hear her good morning cheer echo through the streets.

However, Rubiana was all alone. So striking was her appearance and so majestic was her voice that even the most charming of princes didn't dare approach her. While there were wealthy princes about, none quite matched the fairy tale description of a handsome, confident young hero who made women faint at his mere mention.

Instead, there was Prince Damien from the east and Prince Fifaldi from the west. The former was horridly obese, shut-in, and refused to step outside unless he absolutely needed to. The latter was skinny, meek, and, though he dreamed of being a mighty hero, had major self-confidence issues. Neither could stand up to Rubiana's beauty without being reduced to a sweating, bumbling mess. And thus, Rubiana was alone.

But today would be different, Rubiana thought as she sang her morning tune. Today, she would find the man of her dreams!
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Game Mode: Sabotage [Mar. 7th, 2011|12:07 am]
Campfire Sagas

armanky
Basically constitutes a story in which some writers attempt to tell a serious story, while other writers attempt to ruin it. Upon contributing your first segment, writers must specify whether they are an 'Author' or a 'Saboteur'.

Here are some rules!

Authors

1. Do your best to keep the story serious. Not that you can't joke around or have fun with it, but keep it a structured, reasonable, and well-organized story.

2. Repairing damage done by saboteurs must be accomplished by justifying their segments within the story. In other words, no bullshit like "OKAY THAT DIDN'T ACTUALLY HAPPEN". Instead, find a way to make a sabotage fit into the structure of the plot.

3. The creator of the story is automatically an author.

Saboteurs

1. Try and constantly flip the story on its head. If an offer implies that a story is headed one direction, take it in a completely different direction. Make characters do things they would NEVER do, shoot down major plot arcs before they start, and be creative with how you muck up the story!

2. You are not allowed to kill off anybody!

General

1. After two author responses, the next response MUST be from a saboteur, and vice versa. You may also reply after only a single response from the opposite team, but after two responses from the same team, the story must switch.

2. This is all about creativity. If somebody shoots down your idea, don't throw a hissy fit, 'cause that's kind of the point.
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(no subject) [Mar. 6th, 2011|08:23 pm]
Campfire Sagas

prozd
Tone: Try and actually tell a serious story, but you can have humorous elements.

All of the dirty jobs trickled down to Andrew Bennett's desk. The higher-ups at Sweeney and Grimshaw's, aka "the S&G Firm," would give out undesirable tasks from time to time. So the agents, being the admirable and diligent workers they were, would pass off the jobs to their subordinates. This continuing chain of laziness would contiune down the line until a lousy shmuck like Bennett was stuck with them. And unless he wanted to pass them off to Mr. Hernandez, the custodian for his floor, Bennett had to do them.

There were twenty floors in the S&G Firm. Bennett had secured his position on the second floor by acting as a getaway driver on a few minor, illicit excursions. The floor below his acted as a front with a beaming, 20-something secretary, a few couches, and some tasteful paintings of flowers handpicked by Grimshaw.

Bennett had never gone above the second floor, mainly because it was against policy. He interacted mainly with the other agents on his floor and the occasional third floor agent who'd drop a hefty file on his desk and walk out of his office. One such agent had walked in around 6:00 pm.

Natasha Lust was her name, and she swore that that was actually her real name (Bennett had his doubts; she sounded like a goddamn porn star). Natasha had given him a few odd assignments before: lookout detail here, info transport there. But the assignment she gave him today had been a real doozy.

"You're gonna have to kill someone, Drew," she had said to him, very nonchalantly. And now here Bennett was, idly sifting through the case file. He read the name again aloud...
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Campfire Sagas [Mar. 6th, 2011|07:42 pm]
Campfire Sagas

prozd
Because "Campfire Tales" and "Campfire Stories" were already taken.

Anyone can start their own story at any time. Add onto a story through the comments. As a rule of thumb, if you're currently adding to the story, make a comment that says something along the lines of "I'm writing!" before you start. That way, we can avoid people writing at the same time and any mishaps. Then when you post your comment, just go ahead and delete the other one.

You can also specify in your post whether you want the tone of your story to be humorous/serious/inbetween.

Also, if you want to give your story a title, you can give it one right when you start it. Or, you can wait till the story is complete. Either way, the original poster should give the story a title.

As for ending stories, technically anyone can (except for Sabotage stories). Just don't be a spoilsport and end it prematurely for no good reason. Use your own judgment.

Feel free to suggest game modes whenever you want! These are just the ones we have so far.

Game Mode: Sabotage

Basically constitutes a story in which some writers attempt to tell a serious story, while other writers attempt to ruin it. Upon contributing your first segment, writers must specify whether they are an 'Author' or a 'Saboteur'.

Here are some rules!

Authors

1. Do your best to keep the story serious. Not that you can't joke around or have fun with it, but keep it a structured, reasonable, and well-organized story.

2. Repairing damage done by saboteurs must be accomplished by justifying their segments within the story. In other words, no bullshit like "OKAY THAT DIDN'T ACTUALLY HAPPEN". Instead, find a way to make a sabotage fit into the structure of the plot.

3. The creator of the story is automatically an author.

Saboteurs

1. Try and constantly flip the story on its head. If an offer implies that a story is headed one direction, take it in a completely different direction. Make characters do things they would NEVER do, shoot down major plot arcs before they start, and be creative with how you muck up the story!

2. You are not allowed to kill off anybody!

General

1. After two author responses, the next response MUST be from a saboteur, and vice versa. You may also reply after only a single response from the opposite team, but after two responses from the same team, the story must switch.

2. This is all about creativity. If somebody shoots down your idea, don't throw a hissy fit, 'cause that's kind of the point.

3. Saboteurs can no longer work in absolutes. Meaning, you can't say that everyone HAS to do something a certain way (I'm guilty of this; I wrote in one of my contributions that a character HAD to be referred to by their full name). Try and make your contributions stick to the ongoing story format as well. Obviously, sabotaging the story is the goal, but make it workable for the Authors. Avoid forcing them to remember stupid rules and so on that get in the way.

4. Authors are the only ones who can end the story. When they end it is up to their discretion.

Game Mode: My Dead Uncle's Wedding

1. During every four post interval, one character must be killed off.

2. Only one character can be killed off in each interval - if a character has already died, you cannot kill anyone else until the next interval.

3. At the end of each post, in [brackets], each person must state the interval and post of that interval. For example, [Interval 2-3] for the third post of the second interval.

4. The first interval starts with the first comment. The original post is [Interval 1-0] and is outside the "kill counter." Any characters killed in the first post do not count towards the kill requirement.

5. Also, at the end of each post, you should state whether or not a character has been killed yet, like so: [Interval 1-2, no character has been killed] or [Interval 1-3, a character has been killed].

Game Mode: Art 'n Write

Art and writing combined into one beautiful form! Half of the contributors will be artists who will draw a single picture and the other half will be writers who explain and work the pictures into the narrative!

Artists

Must draw one picture per contribution. There is no limit in size, detail, or content, just as long as it's one image file. For the most part, you should try and make it feasible and not just draw pictures of that monster from Monster or anything like that!

Writers

Create a narrative to go with the pictures drawn by artists. Can be as lengthy as you deem necessary, but do try and justify the picture as best as possible! Dialogue and all that is fine if you want, if the author allows it.

General

Each post must alternate between artist and writer! Otherwise, just don't be a dick. Come on now.

Game Mode: Universe Population

This one's another collaboration between artists and writers! In this mode, we're not exactly writing a story directly, but instead we're populating a basic premise with a colorful cast of characters. You can come up with tidbits of plot, or it may be implied through character descriptions, but the focus is on the characters here!

Also, there are no strictly-defined artists or writers here. For the most part I figure people will stick with one role but if an artist has an AMAZING DESIGN for a character, there's nothing stopping 'em. Just... don't be a dummy and draw your for your own description. Let's collaborate, people.

Okay then this is a TWO-STEP process!

DESIGNERS
1. Your job is to come up with a character design fitting the theme or plot structure given by the creator of the post! It can be the MOST IMPORTANT CHARACTER or it can be like an innkeeper. Come up with a name, some basic traits, and a quick little plot summary if you want. Try to make their personality and quirks as clear as possible!

2. No bullshit like "OH MAN HE HAS A REALLY HARD-TO-DRAW HAT THAT HE ALWAYS WEARS". Don't be a dick.

ARTISTS
1. Your job is to turn someone's design into an actual character! This means you draw them. You can do this by replying to a designer's comment letting others know you're working on that character, and then posting the picture when you finish!

2. You may also do follow-up art of someone else's previously-drawn character if you want to flesh them out just a bit more! However, the original drawing is the canon character design and it must be the same character. There isn't any need to make a comment for this one, since there's no limit on follow-up drawings.

3. Try to respect the designer's description as much as possible! Figure out how to incorporate all their traits and habits and really reflect it in the character's visual design. If they fight demons, maybe draw them fighting demons. If they love tea, maybe draw them drinking tea! Work together!

That's mostly it. Let's try to flesh this out as much as possible. If someone's character design mentions a butler, for instance, there's no reason somebody else can't design the butler. Work off of other designs and stuff. Eh, you'll do fine.

*~*~*~*

Finally, just a general suggestion. Obviously, since this is LiveJournal, posts are gonna disappear from your friends page. If you haven't already, I suggest tracking posts to your email so that you'll know exactly when stories are updated.
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